The Quarry is full of nasty surprises at every turn, and in the moments of stress, making the right decisions is the only way to help ensure that the counsellors at Hackett’s Quarry can survive the horrors of the night. While the impact of your decisions may not always be apparent straight away, know that things can be set in motion way earlier in the story. If you are looking for a surefire solution on how to get the best ending and keep all the counsellors alive, follow this guide to a tee.
Keeping All The Counsellors Alive in The Quarry
Here’s the path to keeping the camp clear of counsellor blood in The Quarry:
Prologue
Laura
- Directional QTE: UpChoice: MapDirectional QTE: Right
Once you have control of Laura outside of the car, proceed with the following actions.
- Open the trunk of the car, and choose to Snoop.Dialogue: Compliant
Follow the main path into the woods, and watch the cutscenes.
- Directional QTE: DownDirectional QTE: Up
The cop, Travis, will show up, and engage you in conversation.
- Dialogue: HonestDialogue: HonestDialogue: FriendlyDialogue: CompliantDialogue: Relieved
Once you have made it to Hackett’s Quarry, head towards the bunker door below the lodge.
- Choice: WrenchesDialogue: ConfidentChoice: Help Max
Chapter 1
Jacob
- Dialogue: Reflective
Head up the stairs, and to the left where you will find a window that allows you to enter the lodge. Grab the bags from the stairs.
- Dialogue: PlayfulDialogue: MischievousDialogue: BraveChoice: Rotator ArmDirectional QTE: UpDialogue: Friendly
Abigail
- Directional QTE: UpChoice: Break InChoice: Keep the Teddy bear
Head towards Emma at the other end of the area to leave.
- Dialogue: EnthusiasticDirectional QTE: RightChoice: Scenic RouteDialogue: SupportiveChoice: InterruptDialogue: FriendlyDialogue: SupportiveDialogue: Understanding
Ryan
- Choice: EavesdropDialogue: ConcernedDialogue: ApologeticDialogue: Inquisitive
Once outside with the others, choose the following:
- Directional QTE: Left Directional QTE: Up Dialogue: CompliantDialogue: InsistentDialogue: SupportiveDialogue: Reluctant
Chapter 2
Emma
- Choice: Kick Door
Head towards the back of the room to find a locked door.
- Choice: Call Jacob
With the shotgun in hand and the safe code, you will be leaving the storage area.
- Choice: Leave FireworksDialogue: Affectionate
Dylan
You can check out some of the items in the room, but head to the door next to the shotgun once you are done.
- Directional QTE: Up
Interact with the wardrobe in front of Dylan upon entering this next room.
- Dialogue: Mischievous
Return to your charged phones in the office.
- Choice: Head to party
Nick
- Choice: Rocky RoadDialogue: UncertainDialogue: SincereChoice: Save AbiHold Breath EventDialogue: Cheerful
Kaitlyn
Choice: Take photoDialogue: SeriousDialogue: Stern
Dialogue: Hopeful
Get your shots off on the melons and the bottles. Jacob will be disqualified either way.
Dialogue: Gloating
Choice: InterruptDialogue: TruthDialogue: MischievousChoice: KaitlynDialogue: Mischievous
Chapter 3
- Choice: Call BackDialogue: HonestDialogue: CautiousChoice: KissChoice: Help NickDirectional QTE: UpChoice: RunChoice: Do not climb treeHold Breathe Event
Head upstairs to find the empty towel box, and then head back to Emma at the lake.
Dialogue: EnthusiasticChoice: Do not splashDialogue: FlirtChoice: Dive InChoice: GrabDirectional QTE: UpChoice: Detangle
Dialogue: WorriedDialogue: AssertiveChoice: Take shortcutDirectional QTE: Up, Up, LeftChoice: Take shortcutDirectional QTE: Up, Left, Left, Up, RightChoice: ShoutChoice: Shoot
Choice: Don’t call outDialogue: PleadingChoice: Don’t throw dirt
Chapter 4
- Choice: Apply pressureDialogue: DismissiveChoice: Call outChoice: Do not shoot on both occasionsDialogue: QuestioningChoice: Let goDirectional QTE: Right
Head up the staircase or take the ground path, you will reach the treehouse at the end.
Choice: Search BagChoice: Use TaserChoice: Take photoDirectional QTE: DownChoice: SprayDirectional QTE: Up, UpChoice: Block DoorChoice: Use TrapdoorDirectional QTE: Down, Down
Dialogue: OptimisticDialogue: HopefulDialogue: DeterminedDialogue: SuspiciousDialogue: CalmDialogue: DefensiveChoice: Give Gun
Choice: Reel slowlyChoice: Do not speed up
Chapter 5
Dialogue: GratefulChoice: Do not speak upDialogue: Reassuring
Directional QTE: RightDirectional QTE: Fail the next two QTEsChoice: Shoot
Dialogue: ConfidentDialogue: IntriguedChoice: HideHold Breathe Event
Follow the path and head to the radio shack.
Dialogue: Confident
Dialogue: InterestedDialogue: ConcernedDialogue: ApologeticChoice: Do not shootDialogue: AggressiveDialogue: ConfidentDialogue: CalmDialogue: DesperateChoice: ChainsawDialogue: Uncertain
Chapter 6
Dialogue: DelightedDialogue: ApologeticDirectional QTE: RightChoice: HideHold Breathe EventChoice: Pry Open
Dialogue: CompassionateChoice: InterveneChoice: Help Nick
Once you have explored the pool house, return to Nick.
Dialogue: CalmDialogue: CompassionateChoice: Shoot
Choice: Do not runDialogue: ReassuringDialogue: SuspiciousDialogue: Interested
Chapter 7
- Choice: Do not call outDialogue: CompliantDialogue: CompliantDialogue: IntriguedDialogue: PleadingChoice: Do not lash outDialogue: ConcernedDialogue: DisappointedDialogue: CompliantDialogue: WorriedDialogue: FearfulDialogue: SeriousDialogue: ReflectiveDialogue: EncouragingDialogue: EmpatheticDialogue: CalmDialogue: CuriousDialogue: OptimisticDialogue: SkepticalChoice: Do not call for help
Head upstairs to the third office, and open up the locker to get a syringe. This will be important once you return to the cell, where it can be hidden behind the loose stone on the wall.
Choice: Go to sleepDialogue: HonestDialogue: ConfidentChoice: Do not take gunDialogue: ConfusedDialogue: EncouragingDialogue: ResignedDialogue: EmpatheticDirectional QTE: UpDirectional QTE: LeftDialogue: AnxiousDialogue: ReassuringChoice: Show Bite
Dialogue: Pleading
Chapter 8
Ryan/Laura
Dialogue: UncertainDialogue: CuriousDialogue: SuspiciousDialogue: GuardedDialogue: CompassionateDialogue: FriendlyDialogue: InquisitiveDialogue: ReflectiveDialogue: Compassionate
Dialogue: HonestDialogue: Encouraging
Directional QTE: DownChoice: Do not open cageChoice: Stop LauraChoice: Help Jacob – Choose Breakers 1 and 2, choose to continue, and then pick Breakers 2 and 3.
Chapter 9
Dylan/Kaitlyn
- Dialogue: PositiveDialogue: Curious
Abigail/Emma
Dialogue: CuriousDialogue: Curious
Choice: Struggle for the gunDirectional QTE: RightChoice: Do not pull knife
Interact with both the cabinet to the right as well as the bed in the middle. Then head to the left door.
Choice: HideChoice: CabinetHold Breath Event
Choice: HideHold Breath Event
Enter the door in the room with the piano.
Directional QTE: Left, Left, LeftChoice: Attack
Directional QTE: LeftDirectional QTE: RightHold Breath EventChoice: StabDialogue: SympatheticChoice: AcceptChoice: Do not pull away
Explore the area as you please, then head to the yellow crane.
- Dialogue: EncouragingChoice: Warn KaitlynDirectional QTE: UpChoice: Sound HornDirectional QTE: Left
Walk towards the left side and find a lit area with a fuse box. Inspect the fuse box to obtain Silver Shells. Head up the ladder after.
- Choice: Shoot at the monster on the leftDialogue: Suspicious
Flashback
- Directional QTE: Left
Chapter 10
Max
Making the right choices thus far will allow you to take control of Max at the start of this chapter. Head to the docks.
- Choice: Stay, do not swim to shore.
Once you have made your rounds in the lodge, go back to the portrait on the wall and prepare for an attack.
Choice: RunChoice: BeamChoice: RunChoice: Investigate (only possible if Abigail picked up the silver shells)Choice: Shoot
Dialogue: InquisitiveDirectional QTE: RightChoice: Grab GunChoice: Take CoverDirectional QTE: DownDialogue: DeterminedChoice: Give to RyanDialogue: ProbingDialogue: ReflectiveChoice: Do not raise gun at SilasChoice: Take CoverDirectional QTE: Fail the QTE, and Travis will get killedChoice: Shoot Silas
That is all there is to it on how to get the best ending and keep all the counsellors alive in The Quarry. This route will also eliminate all of the Hacketts, so that the curse and the wrongdoings of old are all concluded in one fell swoop. For other useful help, be sure to check out the rest of the guides for The Quarry, or search Twinfinite for more interesting things to check out in gaming.
- The Quarry is Getting Free Vintage Costumes With New DLC
- What Is the Monster in The Quarry? (Spoilers)
- The Quarry vs. Until Dawn: Which Game Is Better
- 4 Ways The Quarry Could Be Even Better
- Can You Save the Hacketts in The Quarry? Answered