The Quarry is full of nasty surprises at every turn, and in the moments of stress, making the right decisions is the only way to help ensure that the counsellors at Hackett’s Quarry can survive the horrors of the night. While the impact of your decisions may not always be apparent straight away, know that things can be set in motion way earlier in the story. If you are looking for a surefire solution on how to get the best ending and keep all the counsellors alive, follow this guide to a tee.

Keeping All The Counsellors Alive in The Quarry

Here’s the path to keeping the camp clear of counsellor blood in The Quarry:

Prologue

Laura

  • Directional QTE: UpChoice: MapDirectional QTE: Right

Once you have control of Laura outside of the car, proceed with the following actions.

  • Open the trunk of the car, and choose to Snoop.Dialogue: Compliant

Follow the main path into the woods, and watch the cutscenes.

  • Directional QTE: DownDirectional QTE: Up

The cop, Travis, will show up, and engage you in conversation.

  • Dialogue: HonestDialogue: HonestDialogue: FriendlyDialogue: CompliantDialogue: Relieved

Once you have made it to Hackett’s Quarry, head towards the bunker door below the lodge.

  • Choice: WrenchesDialogue: ConfidentChoice: Help Max

Chapter 1

Jacob

  • Dialogue: Reflective

Head up the stairs, and to the left where you will find a window that allows you to enter the lodge. Grab the bags from the stairs.

  • Dialogue: PlayfulDialogue: MischievousDialogue: BraveChoice: Rotator ArmDirectional QTE: UpDialogue: Friendly

Abigail

  • Directional QTE: UpChoice: Break InChoice: Keep the Teddy bear

Head towards Emma at the other end of the area to leave.

  • Dialogue: EnthusiasticDirectional QTE: RightChoice: Scenic RouteDialogue: SupportiveChoice: InterruptDialogue: FriendlyDialogue: SupportiveDialogue: Understanding

Ryan

  • Choice: EavesdropDialogue: ConcernedDialogue: ApologeticDialogue: Inquisitive

Once outside with the others, choose the following:

  • Directional QTE: Left Directional QTE: Up Dialogue: CompliantDialogue: InsistentDialogue: SupportiveDialogue: Reluctant

Chapter 2

Emma

  • Choice: Kick Door

Head towards the back of the room to find a locked door.

  • Choice: Call Jacob

With the shotgun in hand and the safe code, you will be leaving the storage area.

  • Choice: Leave FireworksDialogue: Affectionate

Dylan

You can check out some of the items in the room, but head to the door next to the shotgun once you are done.

  • Directional QTE: Up

Interact with the wardrobe in front of Dylan upon entering this next room.

  • Dialogue: Mischievous

Return to your charged phones in the office.

  • Choice: Head to party

Nick

  • Choice: Rocky RoadDialogue: UncertainDialogue: SincereChoice: Save AbiHold Breath EventDialogue: Cheerful

Kaitlyn

  • Choice: Take photoDialogue: SeriousDialogue: Stern

  • Dialogue: Hopeful

Get your shots off on the melons and the bottles. Jacob will be disqualified either way.

  • Dialogue: Gloating

  • Choice: InterruptDialogue: TruthDialogue: MischievousChoice: KaitlynDialogue: Mischievous

Chapter 3

  • Choice: Call BackDialogue: HonestDialogue: CautiousChoice: KissChoice: Help NickDirectional QTE: UpChoice: RunChoice: Do not climb treeHold Breathe Event

Head upstairs to find the empty towel box, and then head back to Emma at the lake.

  • Dialogue: EnthusiasticChoice: Do not splashDialogue: FlirtChoice: Dive InChoice: GrabDirectional QTE: UpChoice: Detangle

  • Dialogue: WorriedDialogue: AssertiveChoice: Take shortcutDirectional QTE: Up, Up, LeftChoice: Take shortcutDirectional QTE: Up, Left, Left, Up, RightChoice: ShoutChoice: Shoot

  • Choice: Don’t call outDialogue: PleadingChoice: Don’t throw dirt

Chapter 4

  • Choice: Apply pressureDialogue: DismissiveChoice: Call outChoice: Do not shoot on both occasionsDialogue: QuestioningChoice: Let goDirectional QTE: Right

Head up the staircase or take the ground path, you will reach the treehouse at the end.

  • Choice: Search BagChoice: Use TaserChoice: Take photoDirectional QTE: DownChoice: SprayDirectional QTE: Up, UpChoice: Block DoorChoice: Use TrapdoorDirectional QTE: Down, Down

  • Dialogue: OptimisticDialogue: HopefulDialogue: DeterminedDialogue: SuspiciousDialogue: CalmDialogue: DefensiveChoice: Give Gun

  • Choice: Reel slowlyChoice: Do not speed up

Chapter 5

  • Dialogue: GratefulChoice: Do not speak upDialogue: Reassuring

  • Directional QTE: RightDirectional QTE: Fail the next two QTEsChoice: Shoot

  • Dialogue: ConfidentDialogue: IntriguedChoice: HideHold Breathe Event

Follow the path and head to the radio shack.

  • Dialogue: Confident

  • Dialogue: InterestedDialogue: ConcernedDialogue: ApologeticChoice: Do not shootDialogue: AggressiveDialogue: ConfidentDialogue: CalmDialogue: DesperateChoice: ChainsawDialogue: Uncertain

Chapter 6

  • Dialogue: DelightedDialogue: ApologeticDirectional QTE: RightChoice: HideHold Breathe EventChoice: Pry Open

  • Dialogue: CompassionateChoice: InterveneChoice: Help Nick

Once you have explored the pool house, return to Nick.

  • Dialogue: CalmDialogue: CompassionateChoice: Shoot

  • Choice: Do not runDialogue: ReassuringDialogue: SuspiciousDialogue: Interested

Chapter 7

  • Choice: Do not call outDialogue: CompliantDialogue: CompliantDialogue: IntriguedDialogue: PleadingChoice: Do not lash outDialogue: ConcernedDialogue: DisappointedDialogue: CompliantDialogue: WorriedDialogue: FearfulDialogue: SeriousDialogue: ReflectiveDialogue: EncouragingDialogue: EmpatheticDialogue: CalmDialogue: CuriousDialogue: OptimisticDialogue: SkepticalChoice: Do not call for help

Head upstairs to the third office, and open up the locker to get a syringe. This will be important once you return to the cell, where it can be hidden behind the loose stone on the wall.

  • Choice: Go to sleepDialogue: HonestDialogue: ConfidentChoice: Do not take gunDialogue: ConfusedDialogue: EncouragingDialogue: ResignedDialogue: EmpatheticDirectional QTE: UpDirectional QTE: LeftDialogue: AnxiousDialogue: ReassuringChoice: Show Bite

  • Dialogue: Pleading

Chapter 8

Ryan/Laura

  • Dialogue: UncertainDialogue: CuriousDialogue: SuspiciousDialogue: GuardedDialogue: CompassionateDialogue: FriendlyDialogue: InquisitiveDialogue: ReflectiveDialogue: Compassionate

  • Dialogue: HonestDialogue: Encouraging

  • Directional QTE: DownChoice: Do not open cageChoice: Stop LauraChoice: Help Jacob – Choose Breakers 1 and 2, choose to continue, and then pick Breakers 2 and 3.

Chapter 9

Dylan/Kaitlyn

  • Dialogue: PositiveDialogue: Curious

Abigail/Emma

  • Dialogue: CuriousDialogue: Curious

  • Choice: Struggle for the gunDirectional QTE: RightChoice: Do not pull knife

Interact with both the cabinet to the right as well as the bed in the middle. Then head to the left door.

  • Choice: HideChoice: CabinetHold Breath Event

  • Choice: HideHold Breath Event

Enter the door in the room with the piano.

  • Directional QTE: Left, Left, LeftChoice: Attack

  • Directional QTE: LeftDirectional QTE: RightHold Breath EventChoice: StabDialogue: SympatheticChoice: AcceptChoice: Do not pull away

Explore the area as you please, then head to the yellow crane.

  • Dialogue: EncouragingChoice: Warn KaitlynDirectional QTE: UpChoice: Sound HornDirectional QTE: Left

Walk towards the left side and find a lit area with a fuse box. Inspect the fuse box to obtain Silver Shells. Head up the ladder after.

  • Choice: Shoot at the monster on the leftDialogue: Suspicious

Flashback

  • Directional QTE: Left

Chapter 10

Max

Making the right choices thus far will allow you to take control of Max at the start of this chapter. Head to the docks.

  • Choice: Stay, do not swim to shore.

Once you have made your rounds in the lodge, go back to the portrait on the wall and prepare for an attack.

  • Choice: RunChoice: BeamChoice: RunChoice: Investigate (only possible if Abigail picked up the silver shells)Choice: Shoot

  • Dialogue: InquisitiveDirectional QTE: RightChoice: Grab GunChoice: Take CoverDirectional QTE: DownDialogue: DeterminedChoice: Give to RyanDialogue: ProbingDialogue: ReflectiveChoice: Do not raise gun at SilasChoice: Take CoverDirectional QTE: Fail the QTE, and Travis will get killedChoice: Shoot Silas

That is all there is to it on how to get the best ending and keep all the counsellors alive in The Quarry. This route will also eliminate all of the Hacketts, so that the curse and the wrongdoings of old are all concluded in one fell swoop. For other useful help, be sure to check out the rest of the guides for The Quarry, or search Twinfinite for more interesting things to check out in gaming.

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